DESIGN FIELD MANUAL · SITE 104 / 125

Build thepressure first.

A field chart for the atmosphere, instruments, type, sound, and scroll mechanics behind Silent Running.

018 M LAST LIGHT288 M THERMAL SHADOW384 M CONTACT042 M SURFACE

01 / INTENTThe concept

The page is the descent. Scrolling is treated as pressure, not pagination. The reader begins at 18 metres with the last surface light framed by an attack periscope, passes through a red-lit control room, settles into a warm-water acoustic shadow at 288 metres, and reaches an unidentified return at 384. The final movement climbs back to 42 metres: the gauge retreats, two vessels surface, and the story releases its pressure.

The drama deliberately avoids hardware worship. Tension comes from restraint: 74 careful people, a hull that repeats every mistake, and one signal that changes from possible threat to someone asking for help. Red is alarm and obligation; green is information; ice blue is the world outside. Because green appears sparingly, every acquired contact feels consequential.

02 / MECHANICSVisual systems

Periscope and atmosphere. In styles.css, the hero image sits inside an elliptical clip-path with bearing marks, crosshairs, scanlines, an irregular CSS ice ceiling, radial optical falloff, and a steel bezel. scopeDriftPass2 supplies slow camera creep; requestScrollUpdate() adds a small, requestAnimationFrame-throttled vertical drift. Grain, fine structural lines, red spill, and deep vignettes make the page feel like one continuous compartment.

Depth and chapter acquisition. An IntersectionObserver watches each .contact-section. setContact() updates classification, bearing, range, narrative phase, alert color, and target depth. The gauge fill is derived from displayedDepth, not generic document progress, so the epilogue visibly ascends. Each state change restarts .chapter-ping: two expanding rings and a terse acquisition label that make the next chapter feel discovered.

Sonar and consent. drawSonar() paints calibrated circles, rays, a conic sweep, three returns, and the active trace on a DPR-capped canvas. tick() eases the gauge and stops whenever the document is hidden. Audio remains off until the switch invokes ensureAudio(); playPing() shapes a descending sine tone and playGroan() adds a filtered low hull voice. Reduced motion removes drift, pulses, grain movement, and chapter flashes while retaining all information.

03 / TOKENSPalette & type

HULL
#070909
BATTLE
#C22E2E
SONAR
#6AA58C
ICE
#C9DCDF
PANEL
#101515
Sora 650COMMAND / DISPLAY
047° · 288 MCHIVO MONO / INSTRUMENT

Sora is set heavy, tight, and deliberately oversized; outlined second lines suggest light falling away with depth. Chivo Mono owns measurements, times, bearings, classifications, and orders. Body copy stays cool and bright enough for long reading, while low-priority instrument marks recede without becoming illegible.

04 / LOCAL FILMImage to motion

The periscope begins with a frame, not a stock clip. GPT Image 2 created the 1600 × 904 under-ice still; Higgsfield then passed that exact composition to Kling 3.0 for a five-second ambient loop. Both files live locally in /assets/gen/silentrunning/. The .scope-film video uses the still as its poster, pauses through an IntersectionObserver when offscreen, and yields to .scope-poster for reduced motion or playback failure. Bearing marks, ice geometry, scanlines, grading, sonar, and every other visual remain code-generated.

05 / REPRODUCEPrompt an agent

Ask for a narrative mechanism before naming an aesthetic. Define what the reader’s movement means, which instrument proves that movement, how every chapter changes system state, and what must remain when animation is removed. Require invented operational detail so the atmosphere is carried by believable measurements rather than generic “cinematic” decoration.

Build a single-page fictional command drama beneath polar ice. Make scroll equal physical descent, then reverse it during the rescue. Keep one live instrument present across chapters; as each chapter approaches, classify it with a new bearing, range, depth, color state, and visible acquisition pulse. Use hull black, one battle red, one sonar green, ice blue, self-hosted display and mono type, and only local assets. Synthesize optional sound behind an explicit off-by-default switch. Pause every animation when hidden, provide a complete reduced-motion state, and let the final contact transform the apparent threat into a moral obligation.